![]() ![]() ![]() The main yellow-brownish's value of the normal map on the right is #7f7f00 ![]() The main blue's hexacode value of the normal map on the left is #8080ff Normal maps used in Reforged are all "inverted" as far as I saw, so that's what you should provide by default. On the left, a default-looking normal map (color-wise). Here's how it looks in the editor with Lights Off (when I press the L key) : I'm currently working on a TerrainArt texture of Cityscape Ruins Brick Tiles. Problem is, things are more complex now, and I'm finding myself having difficulties to import my custom textures. That being said, I'm trying to get right back on the saddle with Warcraft 3 Reforged and eat that horse. I already was a bit too shy to post this before, so I instead went and bothered Veronnis. Used to do some 'meh' edits back then (and 90% of what I did got lost to some hard drive crashes, the screenshots in the folder I linked are all that I've managed to save).īack then, internet wasn't available on my own computer, so I had to go on my parents' computer do see websites like the HiveWorkshop, and with the 56k connection we had back then, urgh.Īll this to say, I'm sorry if this isn't the right place for this thread. I used to be a lurker about 10 years ago, when I was working on edits on my own. So, just to clarify, this may very well be my first post on the Hive forums. ![]()
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